Intro to Networked Collaboration

Distributed Being response

This text about Distributed being was something else.  I think the author made it more poetically obtuse than effective for explaining ideas.  

 

I like the concept, in the example of clients being able to design the shapes of their own houses through game development software, of sending “only the data needed to describe the particular configuration of the 3D model” (37).  This is very useful for designers as we are always having to send files to someone online.  However, on the other hand, designing spaces is what architects are paid to do, and just because the house has a nice shape on the outside, does not mean it is optimally functional or livable inside.  The other problem is that sometimes engineers cannot build in real life what looks great in 3D on a computer.

 

I also enjoy the concept of “training one’s intuition” in order to speed up the creative process.  The author mentions this specifically in relation to designers (who design on computers), but I really think this is impossible for them.  They use the computer as a tool, which is a completely logical instrument.  As user friendly as they are, the computer is still so far away from being even close to “intuitive” that it would take a long time to get to the level of an “idiot savant”  with them.  As a graphic designer, I spend a good portion of my time finding new ways to use new tools and new ways to use old tools.  It’s almost a mechanical problem solving thought process rather than intuitive–it’s like building a motorcycle only it looks 2D when you finish.

 

The concept of buildings changing in response to weather, lighting, people etc. at first seems mind-boggling.  My first thought was “why?”, though it’s cool, “Why do we need this?”.   Then it occured to me that these technologies are being used in high-tech versions of sustainable building.  Some buildings automatically can reduce lighting, lower shades, open windows, etc. in conjunction with photovoltaic cells in order to optimize the power that is being received with the cells.  The system is run 24/7 by a computer that usually ends up needing it’s own little room.  These kind of systems are pretty interesting, although controversial.  The drawbacks are that they cost a lot of money to install as well being so technologically advanced that one always needs to call a technician to fix breakdowns.  Maybe their best place for these kind of programmable systems is in corporate buildings which consume a lot more energy and therefore have more reason to manage in such a way.

 

There was one paragraph that went like this: “In the design swarm, the designers exchange information with their clients, and with other stakeholders in the process of building their vision.  They exchange information with other disciplines in the collaborative design process, they may operate with visual artists, composers, graphic designers, planners, publishers, broadcasters of other information, with other architects.  They exchange information with construction engineers installation engineers, project managers, and process managers.  And they want to establish spiraling feedback loops because they wan to learn from each other.”   I thought this was a good link back to the “convergent cultures” of Jenkins.  The different types of media should create these kind of real-time collaborations and “ feedback loops” instead of competing with each other.  They can create synchronized media releases across companies, instead of one corporation having to own yet another kind of media. 

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September 25, 2008 - Posted by | Uncategorized

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